Battle System — Troop Battles

How troop battles work.

PvP, rallies, raiding, defending, Frankenstein — anything that generates a Report. This is where wars are won and lost. Understanding the combat report is the first step to building smarter.

How to Read a Combat Report

After every troop battle, the game generates a Report — find it in Mail → Report tab. Most players glance at the win/loss and move on. But the report contains everything: troop counts, buff breakdowns, equipment comparisons, a round-by-round combat log, and the exact moment skills fired.

We'll walk through a real report, section by section. Each chapter below covers one part of the report, explains what the numbers mean, and links to guides on how to improve that area.

CerealKiller vs Calderon — Combat Analysis

CerealKiller (CK) vs Calderon — a PvP attack on S497. This is a close fight: similar stats, similar gear, 21 rounds. It went long enough for skills to fire twice. Every section of the report has something to teach.

It starts with who won

CK vs Calderon victory report — CK wins with 8,726 T9 troops vs Calderon 7,164 T10 troops. CK lost 1,544, Calderon lost all 7,164.
Victory report — CK wins after 21 rounds

CK brought 8,726 T9 troops. Calderon brought 7,164 T10 troops. Higher tier, fewer troops. CK won — but lost 1,544 in the process. This wasn't a stomp.

The top of the report also shows the Mod Vehicle comparison — both sides' vehicle level and parts. Below that, scroll down to find the stat dashboard.

The dashboard — stats at a glance

CK vs Calderon stat overview — CK: 806% ATK (+70%), 771% DEF (+77%), 135% HP, 155% DMG. Calderon: 775% ATK (+44%), 614% DEF (+55%), 73% HP, 105% DMG.
Stat Overview — the numbers behind the fight

Troop Comparison — the bar at the top. CK's unit strength vs Calderon's. CK has more T9 troops; Calderon has fewer T10. The troop base is the foundation everything else multiplies.

Stat percentages — ATK, DEF, HP, DMG totals for both sides. CK has 806% ATK vs Calderon's 775% — close, but CK has the edge across every category. The green percentages (+70%, +44%) show how much comes from hero bonuses specifically.

The gap is tightest in ATK (806 vs 775) and widest in HP (135 vs 73). That HP gap will show up in the combat log.

Two buttons at the bottom: Troop Buffs and Combat Log. Both are essential. Let's start with Troop Buffs.

How to build a stronger troop base

Where your power actually comes from

Tap "Troop Buffs" and the game breaks down every source of your total ATK, DEF, HP, and DMG. This is the most revealing part of the report — it shows you which levers each side pulled.

Calderon Troop Buffs ATK — CK: Heroes 300.3%, Hero Equipment 124.4%, Technologies 159.4%, Mod Vehicle 196.2%, Faction Bonus 53.0%. Calderon: Heroes 249.5%, Hero Equipment 123.1%, Technologies 163.5%, Mod Vehicle 206.3%, Faction Bonus 47.0%.
ATK breakdown — line by line
Calderon Troop Buffs DEF — CK: Heroes 274.2%, Hero Equipment 133.1%, Technologies 171.6%, Faction Bonus 77.0%. Calderon: Heroes 164.0%, Hero Equipment 130.1%, Faction Bonus 36.0%.
DEF breakdown — the gap shows

Read left (CK) vs right (Calderon) line by line. Here's what jumps out:

Heroes — CK's 300.3% ATK vs Calderon's 249.5%. These are hero passives — the heroes in your formation passively buffing every troop, every round. CK runs slightly stronger passive heroes. In DEF, the gap widens: 274.2% vs 164.0%.

Hero Equipment — Nearly identical. 124.4% vs 123.1% ATK. Both players invested in gear. In a close fight like this, the equipment gap isn't the deciding factor.

Mod Vehicle — Calderon actually leads here: 206.3% vs CK's 196.2%. One of the biggest single sources. Most players underinvest.

Faction Bonus — CK's 53% vs Calderon's 47%. Free power from running single-faction troops with same-faction heroes. Costs nothing but commitment.

Calderon Troop Buffs HP — CK: Heroes 115.9%, Mod Vehicle 18.0%. Calderon: Heroes 47.0%, Mod Vehicle 15.0%. CK nearly doubles Calderon in HP.
HP — CK nearly doubles Calderon
Calderon Troop Buffs DMG — CK: Hero Equipment 91.7%, Heroes 28.0%. Calderon: Hero Equipment 89.5%. Both sides equipment-heavy in DMG.
DMG — both equipment-heavy

The HP tab is where the real gap shows. CK's 135.6% vs Calderon's 73.0% — nearly double. That's mostly hero passives (115.9% vs 47.0%). This means CK's troops survive longer each round, which compounds across 21 rounds.

Every line in Troop Buffs is a lever. The report shows you which levers your opponent pulled harder than you.

How to improve hero passives Why faction bonus matters

Equipment is pooled — every piece counts

Scroll up in the report to find the Hero Equipment Comparison. This shows every hero's gear side by side.

CK vs Calderon Hero Equipment — both sides have full gear across all heroes. CK slightly ahead in exclusive equipment.
Both sides well-equipped — this was a close fight

Both CK and Calderon have decent gear. This is why the Hero Equipment buff line was nearly identical (124.4% vs 123.1%). In a stomp, you'd see one side with empty gear slots.

The critical rule in troop battles: the game pools all hero equipment into one buff number. It doesn't matter which hero wears the Slayer. It matters that someone does. The "Hero Equipment" line in Troop Buffs is one number, summing every piece across all heroes.

In troop battles, who wears the gear doesn't matter. The total matters.

Proof: identical Rain Fire damage from different heroes
Calderon R11 — Rain Fire fires twice dealing 47,760 each time. Different heroes, identical damage.
Calderon R11 — Rain Fire × 2 = 47,760 each
Mummy R21 — Rain Fire fires twice at 85,982 each. Fire Barrage and Go Rex Go both 99,160.
Another battle R21 — Rain Fire × 2 = 85,982 each

Two heroes with the same skill (Rain Fire) always deal identical damage — to the digit. 47,760 and 47,760 in the Calderon fight. 85,982 and 85,982 in another battle. Different equipment loadouts, same output. Because the pool is shared.

How to allocate hero equipment

The round-by-round record

Tap "Combat Log" in the stat overview. Most players never open this tab. It's the most valuable part of the report.

Calderon Combat Log intro — CerealKiller's Troop: Units 8,726, HP 2,220,625. Calderon HP: 1,635,849. Round 1: CK launches normal attack, Calderon loses HP. Calderon counterattacks.
Combat Log intro — starting HP and Round 1

First: both sides' starting HP. CK: 2,220,625. Calderon: 1,635,849. That's the HP gap from the troop buffs section showing up as real numbers. CK starts with 36% more health.

Then Round 1 begins. CK launches a normal attack, Calderon loses HP. Calderon counterattacks. This cycle repeats every round.

Watch the Rounds Progress

Calderon Combat Log Rounds 4-6. Both sides dealing and taking damage. The gap widens each round as the weaker side loses troops faster.
R4–R6 — damage starts compounding
Calderon Combat Log Rounds 7-10. Approaching R11 where skills will fire. Damage per round slowly decreasing as troops die on both sides.
R7–R10 — approaching the skill round

Something the game never explains: damage decreases every round as troops die. Fewer troops = less output. The stronger side degrades slower, creating a compounding advantage. By R10, Calderon's normal attack damage has dropped more than CK's.

Notice the fight hasn't ended. In the NKS example (a stomp), the fight ended at R6 — skills never fired. Against Calderon, the stats are close enough that both sides survive to R11.

Round 11 — Everything Fires

At Round 11, every hero's active skill fires simultaneously. This is the burst round.

Calderon R11 — All hero skills fire. Rain Fire 47,760 × 2. Blade Storm 71,218. Fire Barrage 55,080. Go Rex Go 55,080. Eagle Strike 37,128.
R11 — every skill, every number
Calderon R11 combat log text — skills listed with damage values. Both sides fire simultaneously.
R11 in the text log — both sides fire

Look at CK's skill damage: Blade Storm hits for 71,218. Rain Fire hits for 47,760 — and it fires twice (two heroes with the same skill). Fire Barrage and Go Rex Go both hit 55,080. Eagle Strike hits 37,128.

A single skill round does roughly 7× the damage of a normal round. But there are 10 normal rounds between each skill round — so normal attacks still do most of the total damage over a long fight.

R21 — Skills Fire Again

Calderon Combat Log Rounds 19-21. R21 shows skills firing for the second time. Damage values are lower than R11 due to troop degradation.
R19–R21 — skills fire again, weaker this time
Calderon Combat Log — final rounds. Combat Ended. CerealKiller wins.
The end — CK wins after 21 rounds

The pattern: skills fire at R11, R21, R31 — every 10 rounds. The cycle never changes. Compare R21 skill damage to R11 — it's lower. Skills degrade at the same rate as normal attacks because they draw from the same shrinking pool.

The fight ends after 21 rounds. CK won because of small edges compounding across every round: slightly better hero passives, much better HP (surviving longer each round), and a bigger troop base.

This wasn't decided by one big moment. It was decided by small buff edges compounding over 21 rounds.

Three hero skill types and what each does
Tristan Skill tab — Rain Fire Lv.22/30, Active Skill: damage equal to 2668% attack.
Active Skill — burst at R11
Francis Passive — Heart of Steel Lv.15/15: increases Fighters' HP by 14.5%.
Passive Skill — feeds the pool

Active Skill (Slot 1) — the burst at R11/R21/R31. Thousands of %. ~42 percentage points per skill book level.

Normal Attack (Slot 2) — fires every round. Hundreds of %. ~4 pts per book. 10× less impact per book than active.

Passive Skill (Slot 3) — always active, buffs the troop pool permanently. ~1% per book. Goes directly into the "Heroes" line in Troop Buffs. Highest leverage because it compounds through the entire stack.

How to prioritise skill books Star-up strategy

Open Questions

We present the data from combat logs without guessing. A few questions remain genuinely unsolved.

Unsolved

The Blade Storm Paradox

Guy's Blade Storm (2586%) deals more damage than Tristan's Rain Fire (2668%) in the same round. A hidden per-skill variable must exist.

Unsolved

Eagle Strike Degradation

Farhad's Eagle Strike degrades at 16% per 10 rounds — 5× every other skill. Not in the description. Possibly a bug.

Solved

Normal Attack Skill Level

Yes, it affects troop damage — but barely. +0.37% per level. Over a full battle, it's a tiebreaker, not a lever.

Can you help solve these?

If you've got combat data that might explain the Blade Storm paradox or Eagle Strike anomaly, PM CerealKiller in-game on S497.

Go Check Yours

Open your last battle in Mail → Report. Tap Troop Buffs. Find the line where you're weakest vs your opponent. That's your highest-leverage upgrade.