Tools

What healing your army actually costs.

Enter a troop count — or the heal time you're staring at — and see the full bill: resources, wait, speed-ups, rubies, and the real money behind "Finish Now." Calibrate it once to your account and the numbers are exact.

Normal day or Kill Event?

The Kill Event — the 24h finale of the weekly Alliance Duel, when cross-server teleport opens and most of the week's real casualties happen — is when your alliance heal-help requests double, 1,000 → 2,000. Pick the state you're in now: it sets which rate the calculator uses, and which one the calibrator below writes to.

🎯 Calibrate to your account (do this once)

Heal time and resource cost depend on your troops' HP and bonuses, so they differ per player. Open Emergency Center, set the slider to a round troop count, and copy the three numbers into the matching cards — no need to start the heal. Fields are pre-filled with the screenshot's example; replace them with yours and hit Calibrate.

Heal speed also drifts every time you finish healing research, so re-read it after any research that touches healing. You are calibrating the normal day rate — switch the toggle above to calibrate the other one. Do both and the calculator works out your real KE boost for you.

Emergency Center: 1=troops, 2=heal time, 3=resource needed
1 Troops
2 Heal time
days
hours
mins
secs
3 Resource needed (M)
use the number after the "/" (needed, not owned)
Heal time
Complete instantly
Real money (value used)

Resources needed

Wood
Iron
Electricity
⚙ Game constants (same for everyone — edit only if the game changes)

Numbers calibrate to your account and save on this device. Resources are spent whether you wait or Finish Now — only the wait is skipped.